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Event Management Tycoon

Category: Board Game, a project of personal favor

Span: May 2021

Position: Chief Game Designer, member of a team of three

Responsibilities: project management, game design, graphic design, building prototype on Tabletop Simulator

I made this board game for my girlfriend Wenjian and her friend Ziyu, studying Event Management. The idea was to create a strategy board game themed on the event industry. Since I’m not an industry insider, I designed a template for business board games. I then discussed with others to fill it with event-related content. The product was a competitive board game for 2-8 players. When designing the graphics, I made card templates and the game board. The game turned out to be quite fun and loved by everyone from their class. To further improve it, I need to simplify the currency. It currently requires too many calculations and actions. I gained valuable experience for scenarios as party B and polished my board game designing skills from this project.

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Game Walkthrough
Game Board & Game Pieces

GAME SETTING

  • Each player plays as the Event manager

  • Be the Biggest Event Management Tycoon in the US within 9 Years Range

Rules of the Game

1

Victory/Lost Condition

  • Victory: Most amount of money by the end of the 36th round

  • Lost: Bankrupted

2

​Starting the Game

  • Choose characters

  • Mark your City

3

Refill Deck

  • Refill Mechanism: at the end of each financial year (4 quarters), for every unlocked city, shuffle 12 cards into its deck

  • Tier A city: 12 'A' Events

  • Tier B city: 10 'B' Events + 2 'A' Events

  • Tier C city: 6 'B' Events + 6 'C' Events

4

Loan Mechanism

  • Maximum Loan Amount = Number_of_TierC_City * $50,000 + Number_of_TierB_City * $500,000 + Number_of_TierA_City * $10,000,000

  • Interest: 10%

  • Repayment Period: A financial year

5

Unlocking New Cities

  • Tier-A cities cost: $10,000,000

  • Tier-B cities cost: $ 500,000

  • Tier-C cities cost: $ 50,000

*For every player, the cost of unlocking another city of the same tier, the cost will be multiplied by 4. For each unlocked city the player control, place a flag of your color on the name of the city.

6

Turns

Each turn is formed by 4 phases.

  1. Prepare phase

  2. Settle phase

  3. Action phase 

  4. End phase

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