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PERENNIAL LAND

Conceived, filmed, and directed by Laia Cabrera & Isabelle Duverger
Original Music Composition: Nana Simopoulos
Interactive Technology: Jianhao Ma
Editing, visual effects, and projection mapping by Laia Cabrera & Isabelle Duverger
Additional Visual Effects: Caryn Heilman
Sound Mixing: Ander Agudo

"Perennial Land" is an experiential installation that combines the beauty of various forest environments with the importance of data-driven insights into a human's impact on nature. Stepping into a space transformed into a multi-climate forest, tech and tools about resources and equity are seamlessly integrated into the environment like trees. We want to push aside the modern habit of thinking of nature–culture divide, decolonize technology and highlight the ways landscape contributes to social, political and psychic ideas of space. The vulnerability of the environment is directly related to that of certain communities.
Nature does not need us. We need nature. 

 

About the Piece

My jobs in the project

PERENNIAL LAND is a hybrid medium piece of a film and an interactive experience. And I'm the sole designer and developer of the second section.

My detailed duties includes:...

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Scan and build 3D Models

Many of the 3D assets of plants, rocks, and terrains are built with photogrammetry from real world objects, powered by RealityScan.

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Construct Scenes in Unreal 5

​All levels are built in Unreal 5. I sculpted landscapes, placed assets, scripted and modified blueprints for dynamic world, sequenced the levels and camera movements.

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Develop MoCap-driven Interactivity

Multiple MoCap UE5 plug-ins are used and customized for different devices and venue environments.

Interactive Scenes Demo Render

Interactive Scenes Demo Render

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