JIANHAO MA
GAMES
A collection of game-related projects I made, both in-school and off-campus.
Originated from a design project. The game aims to improve users' performance in inhibitory control, inspired by the Stroop Test.
I'm in charge of all aspects of technical development for this project.
A project that aims to design and build a game of Indian Mythology, inspired by Assasin's Creed's Discovery Tour. Demo scene is developed in Unreal Engine 5.
A group project that aims to design and build a game that teaches some principles in Graph Theories, Eulerian Paths&Circuits, and Discrete Math. The demo level is built in Unity in a short period of time.
A short project for Narratives in Design course. It explores opportunities of using video game and its narrative to tackle sensitive and traumatic topics metaphorically.
There is a design document and a unity demo of functionalities I built to support design choices.
A digital learning aid of simple machines and basic physics, targeted to young learners.
Built in Unity with free 3D assets.
A rogue-like platformer shooting game I built as a hobby in December 2020.
Category: Tabletop Game
Span: January 2020
Position: Member of a team of four
Role: Everything, mostly designing the game mechanism
Category: Board Game, a project of personal favor
Span: May 2021
Position: Chief Game Designer, member of a team of three
Responsibilities: project management, game design, graphic design, building prototype on Tabletop Simulator