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Duel of Spin

Duel of Spin is my capstone project at MS Games for Learning program in New York University. The game intends to simulate physics accurate "Beyblade" tops battle to teach users key knowledge and concepts of Rotational Physics.

The game is built with Unity, and all components of tops are modeled in Blender. 

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Customize

Players can customize their own tops with 23 components to choose from, each has a unique "mass" and "coefficient of restitution" value. Players can also customize the torque and how long the force is being applied to it during top initiation.

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Battle

Tops are being launched into a concave shape arena to spin and collide, competing for the last one spinning.

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Design Document

A full paper of problem analysis, design rationale, and user research of the game.          (Download)

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