JIANHAO MA
I’m an interactive technologist and game developer who builds real-time systems that blend code, art, and human experience. My work ranges from experimental games to large-scale interactive environments, often involving realistic graphics, physical interaction, and custom technical pipelines.
I’m driven by curiosity, fast learning, and thoughtful engineering. turning complex ideas into experiences people can feel, explore, and remember.
About Me


Type: Interactive Immersive Art
Date: July 2026
Position: Lead Interactive Designer & Lead Developer
This pool theme playground is a reality-blending interactive experience comissioned for Sloomoo Institute - Tysons Corner. It is developed in Unreal for the realistic visual and used OpenCV for complex pose tracking interactivity.
Type: Interactive Immersive Art
Date: July 2026
Position: Lead Interactive Designer & Lead Developer
This colorful "lavalamp" inspired theme installation is a hyper-interactive experience commisioned for Sloomoo Institute - Charlotte. The project used Unreal Niagara system to simulate slimey fluid's physics and YOLO-26 pose estimation model for motion tracking interactivity input. Altogether, the technologies and designs created a room-scale, real-time environmental responsiveness.
Type: Hybrid Media Art
Date: September 2024 - June 2025
Position: Interactivity Developer, 3D Designer, Level Designer
"Perennial Land - The Data Forest" is an immersive interactive installation that explores the complex relationship between nature, culture, and environmental justice, combining visual poetry, cutting-edge technology, and data-driven storytelling.
Type: Interactive Immersive Art
Date: June 2023 - September 2024
Position: Interactivity Developer, 3D Designer, Level Designer
Slimey Mirror is an immersive interactive installation which reflect on the self, our identity, and how do we relate to our inner child, when exposed to a different environment where one can see an image of themselves but not quite themselves.
Type: Capstone Project
Date: May 2024
Duel of Spin is a 3D strategy game inspired by Beyblade, aimed at teaching teenagers rotational motion physics through fun gameplay. It covers concepts like torque, angular velocity, and moment of inertia using real-time simulations. To boost appeal, it includes better visuals, feedback, and themes, with Campaign mode for structured learning and Sandbox mode for exploration. Based on Digital Game-Based Learning principles, it blends education and entertainment, with plans for user feedback to improve it.
Type: Interactive Immersive Art
Date: November 2023
Position: Interactivity Developer, Unity Developer
"Dream-e-scape" is an interactive projection art installation about lucid dreams, created by filmmaker Laia Cabrera and multimedia artist Isabelle Duverger, in collaboration with interactive designer Aniol Saurina Masó and Jianhao Ma, and composer and instrumentalist Nana Simopoulos.

New York University
M.S. Games for Learning
B.F.A. Interactive Media Arts
Education Background





