
I’m an INTERACTIVE TECHNOLOGIST and GAME DEVELOPER who builds real-time systems that blend code, art, and human experience.
​
My work ranges from experimental games to large-scale interactive environments, often involving realistic graphics, physical interaction, and custom technical pipelines.
​
I’m driven by curiosity, fast learning, and thoughtful engineering. turning complex ideas into experiences people can feel, explore, and remember.
JIANHAO
MA
JIANHAO
MA
I’m an INTERACTIVE TECHNOLOGIST and GAME DEVELOPER who builds real-time systems that blend code, art, and human experience.
​
My work ranges from experimental games to large-scale interactive environments, often involving realistic graphics, physical interaction, and custom technical pipelines.
​
I’m driven by curiosity, fast learning, and thoughtful engineering. turning complex ideas into experiences people can feel, explore, and remember.
Type: Interactive Immersive Art
Date: July 2026
Position: Lead Interactive Designer & Lead Developer
This pool theme playground is a reality-blending interactive experience comissioned for Sloomoo Institute - Tysons Corner. It is developed in Unreal for the realistic visual and used OpenCV for complex pose tracking interactivity.
Type: Interactive Immersive Art
Date: July 2026
It is a "Boomer-Shooter" FPS game. The game is smaller than 1MB. I made the game in under 24 hours with Codex.
This colorful "lavalamp" inspired theme installation is a hyper-interactive experience commisioned for Sloomoo Institute - Charlotte. The project used Unreal Niagara system to simulate slimey fluid's physics and YOLO-26 pose estimation model for motion tracking interactivity input. Altogether, the technologies and designs created a room-scale, real-time environmental responsiveness.
Type: Interactive Immersive Art
Date: July 2026
Position: Lead Interactive Designer & Lead Developer
WORKS
RECENT
Type: Hybrid Media Art
Date: September 2024 - June 2025
Position: Interactivity Developer, 3D Designer, Level Designer
"Perennial Land - The Data Forest" is an immersive interactive installation that explores the complex relationship between nature, culture, and environmental justice, combining visual poetry, cutting-edge technology, and data-driven storytelling.
Slimey Mirror is an immersive interactive installation which reflect on the self, our identity, and how do we relate to our inner child, when exposed to a different environment where one can see an image of themselves but not quite themselves.
Type: Interactive Immersive Art
Date: June 2023 - September 2024
Position: Interactivity Developer, 3D Designer, Level Designer
Type: Interactive Immersive Art
Date: November 2023
Position: Interactivity Developer, Unity Developer
"Dream-e-scape" is an interactive projection art installation about lucid dreams, created by filmmaker Laia Cabrera and multimedia artist Isabelle Duverger, in collaboration with interactive designer Aniol Saurina Masó and Jianhao Ma, and composer and instrumentalist Nana Simopoulos.
PAST EXPERIENCES

New York University
M.S. Games for Learning
B.F.A. Interactive Media Arts
Education Background





